During Week 7 the team again has no work to achieve, so I set myself a piece based on Phil's recommendation..
ii. Read and evaluate E. Hall's "The Silent Language" [1959].
I especially enjoy the perspective of authors writing before the advent of the internet, and hopefully this is no different.
Showing posts with label personal goals. Show all posts
Showing posts with label personal goals. Show all posts
Sunday, March 21
Sunday, March 14
Week VI - Personal Goals
During Week 6 the team again has only one goal to achieve.
i. Present the Design Document work to Brian & Phil.
As long as we remember our parts, the presentation's bound to go fine.
i. Present the Design Document work to Brian & Phil.
As long as we remember our parts, the presentation's bound to go fine.
Monday, March 8
Week V - Personal Goals
During week 5 I (and the team) have only two simple goals to achieve.
i. Finalise and hand-in the Design Document.
ii. Practice presenting the work with Claire & Amanda.
This should be very simple, as the work is near-finalised anyway.
i. Finalise and hand-in the Design Document.
ii. Practice presenting the work with Claire & Amanda.
This should be very simple, as the work is near-finalised anyway.
Monday, March 1
Week IV - Personal Goals
During week 4 I have set myself a series of goals to achieve.
i. Continue work on our Design Document.
ii. Writeup results of my two research exercises [Dragon Age and Personality Modelling].
iii. Write a Character Study of Mass Effect 2's Miranda Lawson.
Despite the workload of other units, I'm optimistic I'll complete all these goals in time.
i. Continue work on our Design Document.
ii. Writeup results of my two research exercises [Dragon Age and Personality Modelling].
iii. Write a Character Study of Mass Effect 2's Miranda Lawson.
Despite the workload of other units, I'm optimistic I'll complete all these goals in time.
Sunday, February 21
Week III - Personal Goals
During week 3 I have set myself a series of goals to achieve.
i. Continue work on our proposed tests and Design Document.
ii. Continue to gather survey data as started in Week 1.
iii. Read and evaluate S. Graner Ray's 'Gender Inclusive Game Design' [2004].
iv. Read and evaluate C. Crawford's 'Chris Crawford On Interactive Storytelling' [2005].
v. Research into characterisation within Super-Hero stories.
I estimate I will achieve at least half of these goals, as I achieved all of my week 2 goals before the weekend I'd set them was over.
i. Continue work on our proposed tests and Design Document.
ii. Continue to gather survey data as started in Week 1.
iii. Read and evaluate S. Graner Ray's 'Gender Inclusive Game Design' [2004].
iv. Read and evaluate C. Crawford's 'Chris Crawford On Interactive Storytelling' [2005].
v. Research into characterisation within Super-Hero stories.
I estimate I will achieve at least half of these goals, as I achieved all of my week 2 goals before the weekend I'd set them was over.
Sunday, February 14
Week II - Personal Goals
During Week 2 I have set myself a series of goals to achieve.
i. Finalise technical details such as our group hypothesis and how we will conduct our test.
ii. Read and evaluate M. Krawczyk's 'Game Story & Character Development" [2006].
iii. Continue to gather survey data as started in Week 1.
iv. Use survey data and developer commentary to write a character case study.
v. Begin the design document framework.
I estimate I will achieve at least half of these goals.
i. Finalise technical details such as our group hypothesis and how we will conduct our test.
ii. Read and evaluate M. Krawczyk's 'Game Story & Character Development" [2006].
iii. Continue to gather survey data as started in Week 1.
iv. Use survey data and developer commentary to write a character case study.
v. Begin the design document framework.
I estimate I will achieve at least half of these goals.