During the time we were pitching our respective ideas for the level, I produced a short untextured Pre-Vis to demonstrate my ideas for layouts and traps. I decided it would be more interesting to present this with a mysterious framing sequence as we had not yet decided on many of the narrative aspects (indeed, neither had we decided the gameplay yet.) Here is my short Pre-Vis, ‘The Miranda Incident’.
“With this M-I-R-A-N-D-A*, The world is practically ours!”
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