During Week 11 the group discussed testing methodologies and planned the types of data we were aiming to collect. We also discussed methods of provoking interaction with the NPC, such as simple puzzles and combat sections.
KC1GCC / dyscreaderror@gmail.com - Games Design
During Week 11 the group discussed testing methodologies and planned the types of data we were aiming to collect. We also discussed methods of provoking interaction with the NPC, such as simple puzzles and combat sections.